With great power comes great responsibility. And on modern day Earth, if great power doesn’t play nice with greater powers it gets something else too: Deadly persecution. After all, the stakes are no less than absolute control of every living being on the planet.
Roman Novato and Chalice Rayne can communicate telepathically, sense imminent danger, and more now, but when those accidentally inherited talents are set against shape-shifting alien assassins, invisible drones, devastating particle beam satellites, and the world’s hidden ruling elite the game isn’t exactly fair anymore. Earth is suddenly too small an island. Where can they hide?
Figuring mysterious immortals might know a little more than they do, Chalice and Roman end up entrusting their survival to the deceptive and sly Alessandro Cagliostro and the cool and enigmatic Weldon Redcape, a.k.a. the Count of St. Germain. Good move? Depends on how much you like fighting armies of alien monsters on a distant world or training under the watchful minds of the all-powerful cabal of secret world leaders called The Shadow Masters.
The second installment in The Dragon's Game Trilogy is as terrifying and suspenseful as the first - Mushroom Summer - was trippy and mind-expanding. This time around our daring-by-necessity heroes are up against immortals, semi-immortals, intangible spirits of sheer selfish malevolence, and their flesh and blood descendants as they learn that absolute power corrupting absolutely is an axiom across the universe.